Well Ae has this tradition of releasing their games in October, And it's the middle of October it seems kind of impossible that it will be but you never know...We are talking about ArtixEntertainment here. Testing Servers are offline right now and that means Combat is coming soon I believe. Now Reaper9916,Flameing Ice Wolf and I made this system Ages ago We made it during the final Xan release in the Cave and when Pyromancer was released. The system was built for the AQ3D clan. The "Outpost" system works like this, AQ3D is open world most of you know what that is, So in AQ3D I wanted to mix it up and for once be the good guy in a MMO. So in AQ3D the clan is Good Aligned each City having it's own outpost. Outposts have Leaders and War Generals, There are more Factions but I won't go into great detail on those. If your currently reading this and are thinking "Won't we need like a million members to cover every where" no actually cause at first I only want to start with 3 Outposts each with about 5-8 members. AQ3D is going to be about decision like the option to "Destroy or Save" a town which I'm guessing/hoping would cause a war. We are the type of clan that will be there to fight for the towns and save them. With every victory comes defeat so don't be surprised if we lose some But we will get the chance to fight to regain them. Any Evil/Over-run city we will fight to re-take also.
If they ever put Guilds in AQ3D and it's just like AQW then it can work like this.
Protectors Of Lore Outpost 1 then each would just change the number.
Now that name is 28Characters....Maximum for AQW is 25...Lets hope they make it 30-40 Characters in AQ3D.
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